In the gaming world everyone loves the shiny, new thing. But when that fascination gets in the way of appreciating enduring quality, it should be resisted. Even though several years past its release date, now, I still say that, in the category of free games, still the top of the line in the best games for PC remains this swell bossa nova noir game, as I like to call it, Gravity Bones. A delightful standalone game, it immerses the player in a kind of avant garde art piece, functioning as a first person player mode, where we find ourselves strolling through a world of spy-like intrigue.
This two level game is short and sweet; you can play right through it in 20 minutes. Organized about missions, the first level in particular has a learning process built into the environment in a nice and efficient way. The game is downloaded as a zip file, requiring no installation. It uses about 20MB of disk space.
So, what's so great and fun about this game? To begin it's richly experience-based and has a gorgeous aesthetic. Technically it is certainly a first-person game, but that description leaves too much unexplained. You'd almost have to say that this game verges on creating its own genre -- or at least sub-genre. You might call it bossa nova noir!
Ascribing a story to it is a bit tricky. There are certainly tasks and as you uncover and accomplish them, a unity emerges, but for all that, this game functions more as a work of slightly avant garde art: it's open to a lot of interpretation.
Soon as the game begins the player is immediately immersed a Euro-spy ambiance. Right off the mark you're wandering amid elegantly dressed guests at a black tie cocktail party, which is spread out over a series of terraces. The terraces look out over a Swiss style mountain encircled lake. Groovy bossa nova tones accompany you through the assembled partiers. The first mission is already underway.
This first level, really a test run, is quickly completed. The second level seems to take you behind the scenes. Once more you are delivered by elevator. This time you emerge in a scenario that is more elaborate and complicated. On this second level, your missions take you through a series of back corridors and over a number of exterior catwalks during an ominous and stormy night.
There's little to dislike about this exquisitely put together game, but I do have one complaint: I could have done just fine in the absence of the clue cards. Personally, I entirely ignored them and figured out the missions just through investigation and exploration. That was way more fun. The cards weren't needed and I would have preferred not having them as a distraction in the corner of the screen. At the very least they should be optional. It is just a minor complaint, though.
A special word has to be said about the aesthetics of the game. They're almost worth the price of admission alone (even if the admission wasn't free!) I love that the creator passed over the standard polygon "realism" so run of the mill in today's games and chose instead a bold creative vision. It's both beautiful and fun. There's an element of self-mockery in the whole spy thing, but it never falls into cloying irony, which would have ruined the fun of it for me.
This game is delightful in both it brevity and creativity. It's a real treat that is still our number one choice among free games for the list of best games for PC .
This two level game is short and sweet; you can play right through it in 20 minutes. Organized about missions, the first level in particular has a learning process built into the environment in a nice and efficient way. The game is downloaded as a zip file, requiring no installation. It uses about 20MB of disk space.
So, what's so great and fun about this game? To begin it's richly experience-based and has a gorgeous aesthetic. Technically it is certainly a first-person game, but that description leaves too much unexplained. You'd almost have to say that this game verges on creating its own genre -- or at least sub-genre. You might call it bossa nova noir!
Ascribing a story to it is a bit tricky. There are certainly tasks and as you uncover and accomplish them, a unity emerges, but for all that, this game functions more as a work of slightly avant garde art: it's open to a lot of interpretation.
Soon as the game begins the player is immediately immersed a Euro-spy ambiance. Right off the mark you're wandering amid elegantly dressed guests at a black tie cocktail party, which is spread out over a series of terraces. The terraces look out over a Swiss style mountain encircled lake. Groovy bossa nova tones accompany you through the assembled partiers. The first mission is already underway.
This first level, really a test run, is quickly completed. The second level seems to take you behind the scenes. Once more you are delivered by elevator. This time you emerge in a scenario that is more elaborate and complicated. On this second level, your missions take you through a series of back corridors and over a number of exterior catwalks during an ominous and stormy night.
There's little to dislike about this exquisitely put together game, but I do have one complaint: I could have done just fine in the absence of the clue cards. Personally, I entirely ignored them and figured out the missions just through investigation and exploration. That was way more fun. The cards weren't needed and I would have preferred not having them as a distraction in the corner of the screen. At the very least they should be optional. It is just a minor complaint, though.
A special word has to be said about the aesthetics of the game. They're almost worth the price of admission alone (even if the admission wasn't free!) I love that the creator passed over the standard polygon "realism" so run of the mill in today's games and chose instead a bold creative vision. It's both beautiful and fun. There's an element of self-mockery in the whole spy thing, but it never falls into cloying irony, which would have ruined the fun of it for me.
This game is delightful in both it brevity and creativity. It's a real treat that is still our number one choice among free games for the list of best games for PC .
About the Author:
If you have the news on the top pay games for PC, you have to check out Mickey Jhonny's picks of the best games for PC. Those interested in the joys of emersive, parallel worlds will love his article over at Pretty Much Dead Already on the phenomenon of the Walking Dead Fanfiction .
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