Friday, 5 April 2013

Adventure Racing & the Open-World Locations I Can See

By Rob Sutter


If there are video games which I am very much drawn to, it's those which allow you the freedom to go about whatever task you'd like. Most of the time, you'll play games and you'll be given an objective which you cannot steer too far from. However, there are a select few which give you the freedom to go about tasks at your own pace or you may be able to ignore them entirely. These are the ones which I can see adventure racing being connected to.

The "Fallout" games seem to be all about open-ended gameplay and you're allowed to go about the story at your own pace. The later games in particular gave you a narrative and a reason to push forward but it was entirely possible to ignore that section of gameplay so that you can wander off into the wasteland to see what awaited you. Sometimes it proved to be beneficial, as you could discover new locations. It made exploring all the more enjoyable and gave gamers more of an incentive to color outside of the proverbial lines.

The core of these games is known, which makes me wonder how adventure racing would come about. Think about how wide the landscapes of "The Legend of Zelda" games are; they are easy to travel through, aren't they? This is especially true when you think about how horseback riding is incorporated into a number of the titles. This shows a great deal of speed and if subjects such as Spartan Race took hold, maybe we'd see more competitive natures seen in these otherwise tranquil lands.

Video games on the whole are not perfect, though, and no other series seems to capture this mentality more than "Elder Scrolls." It's not like they aren't enjoyable but I think that they would be more so if there were fewer glitches within them. Too many times have they crashed on me and I had to turn the system off so that I wouldn't become terribly angry. It's almost made me regret ever picking up a controller and it's made me a far savvier buyer than I was in the past.

Adventure racing is still a subject that I can see in these titles and I hope that this comes about more often. After all, competition can only enhance a game and I think that people are going to want to prove themselves in this regard. They want to be able to tackle the challenges which developers have and succeed after a few attempts. Once this is done, people are given the feeling of satisfaction, which is what I'm sure that any race is able to convey.




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