Monday, 28 March 2011

Choosing The Right Paintball Hopper

By Jerry Garcia


Paintball players know that having plenty of ammunition on hand could help you win the battle and thus they are constantly searching for the ultimate paintball hoppers. The hopper holds the paint balls and is attached to the top of the gun from where it feeds balls into the firing chamber. Different hoppers work in different ways serving different needs, so we will investigate them one by one.

The professional player seeks out fast and reliable hoppers that not only deliver on firing power, but also keeps track of ball left ready to fire. Their number one choice is the force feed hopper that uses a complex system of springs to force balls into the gun, resulting in trust that every shot will produce a paintball right on target and time. Missing a shot due to malfunction of the hopper is virtually unheard of.

Hoppers called agitating hoppers propel balls using a little fan like device inside the hopper. The purpose of this is to stop balls sticking together or clogging up feeding tubes. Shooting in dry conditions is preferred as wetness affects the system quite badly and may cause problems.

Standard equipment usually include the trusted gravity feed hopper that sits on top of the rifle and lets balls fall into the firing chamber with the help of gravity only at a rate of 8 paint balls per second. Amateurs that can afford stalls enjoy using this equipment, but professionals need something more reliable.

Guns that work with a pump action use stick-feed hoppers that hold twenty four paintballs. The feeder attaches under the gun and balls are loaded by dipping the gun before the next shot is fired.

The competition between manufacturers is fierce and new models of hoppers appear regularly as the game of paintball war gets more professional. Typical holds of 300 paintballs per hopper keep these pros happy whilst during a day of fun shooting, 40 balls is just enough.




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